Virtual meetings might be better than realityĪs videoconferencing has become a more and more important part of our online work lives, taking these meetings into VR has some very positive benefits. Both virtual and augmented reality solutions are revolutionary in this regard, making concepts look and feel more real. You can ditch flat screens entirely and physically walk around a virtual building and get a sense of the flow and scale. With a Quest 2, you can create a 3D model by directly drawing and manipulating objects. This is a game-changing difference if you design real-world products or architecture, or if you work with 3D graphics. Very few computer displays have this capability. That will improve over time, and Meta’s Quest Pro should offer a significant improvement in display quality since it is rumored to have mini-LED backlighting and a higher resolution than the Quest 2.Ī VR headset also shows a slightly different image to each eye, providing depth to objects. Of course, most VR headsets at the moment lack the dynamic range and color fidelity of a high-quality computer monitor. You can make a portrait screen for writing or formatting a print document, a landscape display for traditional computer work, or place a small screen nearby in your virtual space to design something that will be viewed on the screen of a phone or a watch. This provides the most flexibility possible to create displays in different aspect ratios and sizes. Breaking out of the old way of computing could easily provide us with a far better solution.Ī VR headset’s virtual monitors behave more like floating windows in a 360-degree environment than regular screens. None really works ideally because they are physical objects with restrictions on size, location, and input. I’ve tried using a computer with three monitors, a MacBook with an iPad connected via Universal Control, and a computer with a phone as a secondary device. With a high-quality VR headset, you can use a multiscreen setup anywhere whether sitting, standing, or even lying down. You can create several, large virtual displays at no extra cost and without requiring a large desk or wall mount to hold bulky screens. Virtual screens remove all of the hassles of buying and setting up physical computer monitors. Screens are the next big hurdle with moving work into VR, but this is an area where the metaverse already has an advantage. Are VR screens better than real computer monitors? This is just one example of how a VR headset can be more intuitive since it has access to new forms of input and can work in a way that matches natural human interactions instead of forcing us to learn to do things the way the computer expects. If eye tracking is used to identify the active window, gestures, button presses, and keyboard input will be sent to the window and app that you’re looking at. With eye tracking, the Quest Pro should be able to avoid this nightmare. A few words that you thought would be typed into a document or text field could become a series of commands that send unfinished emails, merge layers, or delete documents. This can be disastrous if you have an app open that accepts keyboard commands. Meta Spark Player app, screenshot shared by you ever made the mistake of looking at one window or screen and beginning to type while another window is active? Your keystrokes and text will affect the active window. This subtle difference could provide a dramatic boost in productivity. With this new VR headset, you’ll be able to use your gaze to control guide input. The real innovation comes with eye tracking, which is a feature that is certain to be demonstrated with the Quest Pro at tomorrow’s Meta Connect event. As effective has touchscreens have become, most people feel that when it comes to getting real work done, the mouse (or pointer) and keyboard is still the most efficient. Replacing the mouse and keyboard, though, is no easy feat.
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